![]() ![]() Now, how would a properly made RPG solve this quest? The Blades tell you, the Dragonborn, whom they are honour bound to follow, help and protect, and to whom they owe every single victory they’ve had during the course of the game, and who is solely responsible for giving them access to the ancient Sky Haven Temple, that unless you kill Paarthurnax, they won’t help you any more. Then they tell you to kill him, saying that until you do so, they refuse to help you any further. Of course, you already KNEW that, since by this point you’ve already met Paarthurnax. They inform you that the leader of the Greybeards, Paarthurnax, is in fact a dragon. In earlier games, they served as bodyguards to the emperor, but in Skyrim they are retconned as dragonslayers who have sworn an oath of allegiance and servitude to the Dragonborn. This quest is given to you by the Blades, an ancient organization formed by the Dragonborn-Turned-Emperor Tiber Septim, I’d argue that it’s fully possible to be an assassin with good intentions, and there’s nothing in the doctrines of the Dark Brotherhood ( which they don’t follow anyway) preventing you from trying to help people, and in fact all that’s stopping you is the bad writing, but fine, let’s go with that answer. That sounds much better, doesn’t it?ĭave: T hat’s not fair! T hat mission is part of the Dark Brotherhood arc! If you want to feel like a good guy, you shouldn’t join a faction of assassins! ![]() No, let’s just ignore these four perfectly valid solutions, and just go with NOT making you feel like you’ve actually helped someone. Perhaps the Bandit has a journal that proves she wasn’t involved, and in fact is only one of several similar cases? Nah, that would require putting effort into the quest. Silly me, I keep expecting this to work like an RPG. But that would mean there was an Intelligence score. Maybe if you have a high Intelligence score, you could try and reason with them, arguing Muiris innocence. No wait, that’s right, there is no stat for Charisma. Perhaps you could, if you have sufficient points in Charisma, convince the Shatter-Shields to forgive Muiri. You could use your Speech-skill to convince Muiri to forgive the Shatter-Shields and move on, since killing her childhood friend wouldn’t accomplish anything. Oh wait, that would make sense, and we can’t have that. However, if someone COMPETENT was writing this, I could think of one or two other choices you could make… Those are your only options in this mission. Or you can kill Nilsine, leading to her mother committing suicide from having lost both her daughters. Now, you can either refuse to kill Nilsine, in which case Muiri is left bitter and alone, judging you for not going through with it…. Right after the family lost their OTHER daughter to a psychotic serial killer. A bit dark, but otherwise a fairly basic story, right?īut then the mission throws you a curve ball by having Muiri ask you to, for a small bonus, kill Nilsine Shatter-Shield, the daughter in the family that rejected her, her childhood friend and as close to a sister as she’s ever had. So she hires you to kill the bandit that ruined her life. The Shatter-Shields disowned Muiri, believing she was in on the scam, leaving her without friends or family in Windhelm, forcing her to move to another city to try and start over. In reality, he used her to get close to the Shatter-Shields, close friends and a surrogate family to Muiri, to rob them of their valuables. The bandit in question tricked Muiri into thinking he was in love with her. ![]() And the thing is, these limitations can make some of the skills you can train yourself in completely meaningless, making you wonder why you bothered with those skills in the first place.ĭuring the “ Dark Brotherhood” story arc, you’re hired by a woman named Muiri who asks you to kill a bandit. Otherwise, you’re on the plot railroad, and there ain’t no sidetracks. Sometimes, if you are EXTREMELY lucky, you get two options on how to solve something. None of your actions have the slightest impact on the world. Even Fable, one the most simplistic role playing games I’ve ever played, understood it. Allowing the player to make their own decisions, to exercise free will and having them face the consequenses of their actions, good or bad.įallout understood this concept. The problem, however, is that as an RPG, it’s a complete failure.ĭo you know what the point is with an RPG? The whole basis for role playing since the dawn of the genre?Ĭhoice. It’s meant to be a fantasy role playing game. There is no use trying to pretend otherwise. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |